Study on the Innovative Practical Teaching System of Game Animation Specialty

Xiang XU, Qiong YAO, Kun ZOU

Abstract


The quality of talent training in colleges is closely related with the practical teaching. This paper perform a study on the practical teaching system of game animation specialty, and put forward a multi-level and diversified practical teaching mode, which is based on the integration of basic experiment, comprehensive training, engineering application, and innovation research. On the one hand, we establish professional laboratories and practice bases, on the other hand, we reform the practical teaching system, and indicate that the curriculum experimental teaching is the basis, the course design and graduation project is the cores, and the off-campus internship is the supplements. The proposed practical teaching system combine the in-class practical teaching with the extracurricular open project training, at the same time, we introduce the students’ scientific and technological competition as the driving force and effect checking tool, encourage students to participate in teachers' scientific research or carry out independent scientific and technological innovation. Implement results show that this multi-level and diversified practical teaching system inspire students' learning interest and cultivate students' innovation ability, which is conducive to improve the quality of talent training.

Keywords


Practical Teaching System, Game Animation Specialty, Talent Training


DOI
10.12783/dtssehs/icesd2017/11567